Paladin Level | Spells |
---|---|
1st | hellish rebuke, find familiar |
3rd | shield, flaming sphere, hunter's mark |
5th | darkness, circle of death, revivify, misty step |
7th | death ward, dimension door, chill touch |
9th | counterspell, animate dead, speak with dead |
13th | create undead, banishment, blight |
17th | dominate person, banishing smite, dispel evil and good |
Character Option | Best Choice | Description |
Race: | Human (Variant) | This race offers an additional feat at level one, which will prove to be an incredible racial bonus. |
Sacred Oath: | Oath of Treachery | This archetype offers some great bonus spells, while the “Poison Strike” ability is capable of dealing devastating damage. If your DM does not approve of Unearthed Arcana sub-classes, consider the Oath of Conquest. |
Feat #1: | War Caster | This feat will make greatly improve your concentration checks, which is incredibly useful when casting mirror image or any of the smite spells. |
Feat #2: | Pole arm Master | This feat will give you a third attack, which will prove useful once you begin using your smite spells. |
Feat #3: | Sentinel | This feat will allow you to increase pressure even further against enemies in melee. |
Ability Score Improvement #1: | +2 Strength | You will want to boost your strength score so that you can increase your attack bonus and your attack damage. |
Ability Score Improvement #1: | +2 Strength | You will want to boost your strength score so that you can increase your attack bonus and your attack damage. |
Feat # | Mage Slayer | This feat will allow you to apply some serious pressure to enemy spellcasters when engaging them in melee. |
Character Option | Best Choice | Description |
Weapon: | Halberd | This heavy, reach pole arm will allow you to take full advantage of your Sentinel and Pole arm Master feats. |
Armor: | Full Plate | There is no need for a hefty dexterity bonus when you have a hearty set of Full Plate on your hands. This will ensure you have a formidable armor class. |
Skill Proficiencies: | Insight and Religion | Religion will provide a unique utility to the party, as not many characters are often proficient with the skill. Insight, meanwhile, is an incredibly useful skill that will find a use in almost every single game. |
Ability | Ability Point Allocation | Description |
Strength: | 20 (15+5) | This is your most important ability, as it will determine your attack bonus and will add to your melee damage. Note that this score has been boosted by a +1 racial bonus and two different +2 ASIs. |
Dexterity: | 12 | This ability is not paramount for this build. |
Constitution: | 14 (13+1) | It is always nice to have a high constitution score. That being said, strength and charisma take precedent for this build. Note that this ability was boosted by a +1 racial bonus. |
Intelligence: | 8 | Intelligence is a dump stat for this character. |
Wisdom: | 10 | This is a dump stat for this build. |
Charisma: | 14 | Charisma is going to determine the effectiveness of your spellcasting. Consequently, this ability is quite important for this build. |
Spell | Description |
Mirror Image: | This spell will make it much harder for enemies to it you, therefore increasing your sustain. |
Banishing Smite: | This spell will account for a majority of your melee damage, while also providing some unique crowd control. |
Command: | This spell allows you to apply crowd control on a single enemy. |
Cure Wounds: | This spell allows you to heal allies as necessary. |
Compelled Duel: | This spell allows you to draw aggro from a single enemy. |