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< User talk:Habreno
1Damage Template
Damage Template
This is used for weapon alignment/elemental/force damage enhancements like 'Good', 'Holy', 'Acid', 'Icy Burst', 'Poison', or 'Force' to be used as a Mouse over effect in Weapon descriptions
Notes and Comments[edit]
I found an item with Coruscating on it which deals 2d6 light damage. (File:Coruscating.jpg) Can a dmg file have a virus.
It is included.
|light|incan|incandescence ={{long popup|2=''Coruscating:'' This weapon shines with an inner light. A coruscating weapon deals 2d6 points of light damage on a successful hit.|1=[[Coruscating]]}}
|light|brilliance ={{long popup|2=''Coruscating Burst:'' This weapon shines with an inner light. This weapon deals an extra 2d6 points of light damage on a successful hit. In addition, critical hits deal an additional 1d10 light damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier, and 3d10 for a x4 multiplier.|1=[[Coruscating Burst]]}}
(yes, this is coded even though it doesn't exist.)
Please see Template talk:Dmg1#ShoeMaker (Technical_13) Has Been Confused. I think this idea will serve the administrators and the once in a great blue moon editors the best. More variables meaning different things gets hard and complicated to remember.. What if we just.. Template talk:Dmg1#ShoeMaker (Technical_13) Has Been Confused with backwards compatibility to accommodate the current uses of the template (So we don't have to worry about running the bot to change a bunch of stuffs that is static and would break previous versions of a lot of pages calling the template.)? ShoeMaker (Contributions•Message) 08:24, August 23, 2012 (EDT)
How To Use It[edit]
{{Dmg|1=type|2=level|3=degree}}
Where[edit]
1= is the type of damage. Possible choices are : Acid(Caustic), Cold(Ice/Boreal), Fire(Blazing/Conflagrating), Elec(Shock/Shocking/Electric/Electrifying), Sonic(Screaming/Thundering/Roaring), Good, Holy, Evil, Unholy, Law, Axiomatic, Chaos, Anarchaic, Force(Impellent), Pos(Positive), Neg(Negative), Light (Incandescence/Brilliance), Poison, Tidal, Bleed(Slicing/Hemmoraging/Phlebotomizing)
2= is the level applied. Possible choices are : 0=Touch, 1=Minor, 2=(standard), 3=Burst, 4=Blast
3= is the degree applied. Possible choices are : 0=(standard), 1=Greater/Absolute/(other names), 2=Supreme/Unyielding/(other names)
Examples[edit]
Hitting Icy Palisade For 0 Dmg 2017
{{Dmg|Elec|0|0}} -->
{{Dmg|Acid|2|0}} -->
{{Dmg|Cold|4|0}} -->
{{Dmg|Light|3|0}} -->
{{Dmg|Good|2|1}} -->
{{Dmg|Fire|1|0}} -->
{{Dmg|Force|2|1}} -->
{{Dmg|Elec|2|2}} -->
{{Dmg|Holy|3|1}} -->
{{Dmg|Bleed|2|2}} -->
More Examples[edit]
These are just to show how in-depth the coding is. None of these exist in real game.
Hitting Icy Palisade For 0 Dmg 10
Hitting Icy Palisade For 0 Dmg 1
Coding
Hitting Icy Palisade For 0 Dmg 8
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